Models, rigs, lighting and camera works remain in Maya; no matter how complex the rigs are and how flexible deformers are, it works as what Maya does before.
Real time rendered pictures powered by Unreal Engine 4 in Maya’s Viewport. Use Maya’s Playblast to output frames as easy as before.
Build shaders in Unreal Engine and assign to selected Maya objects. Real time particles in Unreal Engine interacts with Maya objects.
Freely choose to place animated assets in Maya and non-animated assets in Unreal Engine. Increase hardware’s computing capacity and create collaborative non-linear pipeline.