MIRROR enables digital content production (DCC) with real time rendering power as SIMPLE as everyone could imagine.

By unitizing both game engine and traditional 3D software’s great features, real time rendering and complex animation works are realized at the same time on one platform.

Key Features

MIRROR’s current version
BUILD in Maya

Models, rigs, lighting and camera works remain in Maya; no matter how complex the rigs are and how flexible deformers are, it works as what Maya does before.

VIEW and OUTPUT in Maya

Real time rendered pictures powered by Unreal Engine 4 in Maya’s Viewport. Use Maya’s Playblast to output frames as easy as before.

SHADING and PARTICLES in Unreal Engine

Build shaders in Unreal Engine and assign to selected Maya objects. Real time particles in Unreal Engine interacts with Maya objects.

FREE ASSET ALLOCATION and NON-LINEAR pipeline

Freely choose to place animated assets in Maya and non-animated assets in Unreal Engine. Increase hardware’s computing capacity and create collaborative non-linear pipeline.

Tutorials

How to Get Things Done in Mirror

Tutorial 1: installation

Tutorial 2: Load MIRROR and Setup

Tutorial 3: Assign shaders to Maya OBJ

Tutorial 4: Save shader connection

Tutorial 5: Read cache, edit mesh and simulation

Tutorial 6: Particle interaction

Tutorial 7: Lighting

Tutorial 8: Maya playblast output

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